A game with pandas, it’s got to get some love on that alone.
But, is Pilfering Pandas – a game with a print and play option – worthy of love?
Well, therein is something of a conundrum.
This is a game with some good, and some less than good aspects.
So to start with the cards here printed smaller than a standard deck of playing cards. That is a bad thing.
Cards are best full size. You can slip into a sleeve, use a standard, easy to find playing cards in behind it for strength, and ready to go.
A smaller printed card takes some monkeying around with – glue to a card to keep straight in a sleeve that is annoying.
Yes you might adjust the print percentage and solve the size problem, but that is frustrating too.
Oh, I have to add the art here by Gianfranco Giordano is outstanding.
Next designers Janice Turner, and Stu Turner have created a game they want to be all encompassing.
The game allows competitive play for up one-to-four players, a co-operative mode, a solo option (obviously), and even has a card set option to use in rummy. So the latter is a nice add-on, but games rarely achieve being good across several formats. I’ve only played solo so can’t
comment on other options other than to say it might not hold up – but as a PnP the cost is reasonable if it does one format well.
I won’t suggest this one is particularly innovative, but it still has some fun aspects that make it one to print and explore.
The game will remind of rummy – familiarity is good — and the art is endearing, so as a summer project with family in mind this one has merit.
About Author
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
Calvin’s Commentaries: Pilfering Pandas
A game with pandas, it’s got to get some love on that alone.
But, is Pilfering Pandas – a game with a print and play option – worthy of love?
Well, therein is something of a conundrum.
This is a game with some good, and some less than good aspects.
So to start with the cards here printed smaller than a standard deck of playing cards. That is a bad thing.
Cards are best full size. You can slip into a sleeve, use a standard, easy to find playing cards in behind it for strength, and ready to go.
A smaller printed card takes some monkeying around with – glue to a card to keep straight in a sleeve that is annoying.
Yes you might adjust the print percentage and solve the size problem, but that is frustrating too.
Oh, I have to add the art here by Gianfranco Giordano is outstanding.
Next designers Janice Turner, and Stu Turner have created a game they want to be all encompassing.
The game allows competitive play for up one-to-four players, a co-operative mode, a solo option (obviously), and even has a card set option to use in rummy. So the latter is a nice add-on, but games rarely achieve being good across several formats. I’ve only played solo so can’t
comment on other options other than to say it might not hold up – but as a PnP the cost is reasonable if it does one format well.
I won’t suggest this one is particularly innovative, but it still has some fun aspects that make it one to print and explore.
The game will remind of rummy – familiarity is good — and the art is endearing, so as a summer project with family in mind this one has merit.
About Author
Calvin Daniels
Calvin Daniels is a Saskatchewan-born, self-taught journalist. He is currently Editor of Yorkton This Week, with 35-years in the newspaper business.
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