Talk about a game which exudes its theme.
Revolver Noir is one of a growing number of print and play games which involved only 18 cards, which means it’s a small print effort, but the best of such games still offer a lot of ‘game’.
By designer Xavier Davidson Revolver Noir is certainly a game worth the print effort.
Two players playing as spies — with only eight cards in hand — move through a set of rooms in a house looking to eliminate the other.
Players can lay traps, move, shoot, listen etc on their turn using a scant two action points.
Certain cards also have special rules that allow other turn options.
The game is played ‘in-hand’ meaning you hold them throughout. This is not a ‘loved’ mechanic, and one that certainly requires card sleeving to save them from hand sweat/oils etc., but it works here well-enough.
Fitting neatly the ‘spy vs spy’ theme — Revolver Noir is black and white art by Jonathan Fisher – the B&W element is a print bonus too in the sense it’s lower cost.
Not our usual fare to be sure, this one is certainly worth grabbing at only $5 for the files at PnP Arcade.